




Summary: Lead a design team, ensuring consistent quality across multiple brands, on-time delivery, and fostering team performance as a player-coach. Highlights: 1. Lead creative standards and provide clear direction to designers 2. Coach designers, improve quality, and define what 'great' looks like 3. Maintain team morale and momentum while holding a high bar You’re the person who makes “reliable and always available” true in real life. You lead a team of designers, keep quality consistent across multiple brands, and make sure work ships on time without turning the team into pixel zombies. This is a **player\-coach role**: you’ll direct, review, unblock, and occasionally design when it matters most. What You’ll Own (Outcomes) * **Quality consistency at scale:** Every deliverable meets brand standards, feels intentional, and doesn’t trigger “who approved this?” energy. * **On\-time delivery:** Priorities are clear, deadlines are realistic, and the team ships predictably. * **Team performance:** Designers are productive, improving, and not quietly drowning. * **Client confidence:** Clients feel like they have a real **Senior Web \& Visual Designer** and leader, not “a random designer who happens to be online.” Responsibilities **1\. Creative Leadership and Direction** * Set and maintain creative standards for the team (layout, typography, motion, brand fit, polish). * Translate messy briefs into clear direction designers can execute fast. * Establish reusable systems: templates, component libraries, brand kits, best\-practice examples. **2\. Quality Control (Without becoming a bottleneck)** * Review work before it goes out: catch obvious errors and the subtle “this is technically fine but feels off.” * Coach designers through feedback so quality improves over time (not just “fix it and move on”). * Define what “great” looks like per client and per deliverable type. **3\. Delivery Management inside the Team** * Triage incoming requests: simple vs complex, urgency, dependencies, and risk. * Assign work to the right person based on skill, bandwidth, and client context. * Unblock work fast (missing assets, unclear scope, conflicting feedback, shifting priorities). * Communicate early when something is at risk and propose options (scope trims, phased delivery, alternates). **4\. Client\-Facing Collaboration (Light, but high impact)** * Join key client calls when needed: onboarding, brand alignment, escalations, quarterly reviews. * Proactively spot gaps (brand inconsistency, missing guidelines, recurring request types) and fix them. * Turn client feedback into better systems, not endless back\-and\-forth. **5\. Team Leadership and Coaching** * Lead weekly team syncs: wins, blockers, priorities, and improvements. * Run feedback loops: 1:1 coaching, skill development plans, targeted training. * Maintain team morale and momentum while holding a high bar. **6\. Process and Continuous Improvement** * Improve briefing quality through better questions, examples, and guardrails. * Identify recurring friction (brief issues, QA issues, tool issues) and propose fixes. * Collaborate with production/customer success on workflows, expectations, and escalation paths. What You’ll Work On * Web and landing page design (Figma) * Marketing assets (ads, social, email, lead magnets) * Brand systems (guidelines, templates, kits) * Pitch decks and presentations * Light motion direction (where relevant, depending on team focus) What “Great” Looks Like (Success Metrics) * High QA pass rate and fewer client revisions for “avoidable” issues. * Predictable turnaround times and fewer late deliveries. * Higher client satisfaction scores / fewer escalations. * Designers improve month\-over\-month (quality \+ speed). * Strong reuse: templates and systems reduce repeat work. Requirements **Must\-haves:** * **5\+ years in design** with **1–3\+ years leading creatives** (agency, subscription, or in\-house). * **Technical Fluency:** Adobe Suite (Photoshop, Illustrator, InDesign), Figma, and Canva. * **Communication:** Strong English skills (spoken and written). * **Art Direction:** Strong brand judgment, typography, composition, and art direction skills. * **Reviewer Mindset:** Your feedback is specific, actionable, and fast. * **Calm Operator Energy:** You keep quality high under load and manage multiple brands/projects at once. **Nice\-to\-haves:** * Experience in design subscriptions, high\-volume studios, or production environments. * Motion/video direction experience (After Effects, Premiere, etc.). * Experience building scalable design systems or brand kits. * Familiarity with project tools like Trello, Asana, or Jira. Compensation \& Perks * **Monthly Rate:** **$1,100\-2,000 USD** (negotiable based on experience). * **Paid Time Off:** 15 PTO days \+ 10 unpaid days \+ 2 sick days (after 6 months). * **Incentives:** Performance bonuses, work anniversary gifts, and career growth. * **Flexibility:** 100% permanent remote work with an async\-friendly culture. * **Location:** Must be locally based in **Latin America** (LATAM). Job Type: Full\-time Work Location: Remote


