Description
* Development of 3D models and elements for graphic applications and game engines;
* Creation of materials, textures, and assets using PBR pipelines;
* Production of photorealistic renders using 3DS Max and V\-Ray;
* Configuration, optimization, and integration of assets in Unreal Engine;
* Development of Unity applications targeting VR (Virtual Reality) and AR (Augmented Reality) environments;
* Execution of UV mapping, texture baking, and performance optimization;
* Creation of real-time interactive visual environments and experiences.
#### * **Solid experience with 3DS Max;**
* **Advanced experience with rendering using V\-Ray;**
* **Experience developing VR/AR applications using Unity;**
* **Knowledge of Unreal Engine for environment configuration and optimization;**
* **Experience with PBR texturing and material workflows;**
* **Familiarity with Substance Suite (Painter, Designer, and Sampler);**
* **Hands-on experience with low-poly/high-poly modeling and texture baking.**
* **FLUENT ENGLISH FOR INTERNATIONAL COMMUNICATION**