




Summary: Seeking a 3D Character Artist specializing in high-fidelity photorealistic human characters for video games to create custom characters for trailers and marketing. Highlights: 1. Developing a game engine for next-generation video games and interactive media 2. Focus on high-fidelity photorealistic human characters 3. Opportunity to create custom characters for trailers and marketing 3D Character Artist (Remote position) We are developing a game engine to power the next generation of video games and interactive media. We are looking to hire a character artist specializing in high\-fidelity photorealistic human characters for video games to create custom characters for trailers and marketing. For questions and applications contact reg@goneural.ai. Please provide relevant portfolio items to the position as well as your best works that show off your strengths. The ideal candidate should fit the following requirements: \- A solid portfolio of work covering all aspects of character design and modelling. \- Experience with ZBrush (or any alternative), Substance (or any alternative), Blender (or any alternative). \- Experience with complex asset pipelines that follow strict techical requirements. \- Proficiency in high\-poly sculpting. \- Strong retopology skills for creating clean low\-poly meshes. \- Knowledge of baking workflows (normal maps, ambient occlusion, curvature) from high to low poly. \- Character rigging including joint placement, skinning, and weight painting. \- Strong understanding of topology flow for deformation and animation. \- Develop photorealistic PBR textures for skin, cloth, and materials using industry\-standard workflows. \- Knowledge of UV unwrapping and efficient texture layout for characters. What we offer: \- This is a fully remote position with a flexible working schedule. Job Type: Full\-time Pay: R$120,000\.00 \- R$250,000\.00 per year


