




Job Summary: We are seeking a professional with experience in VR/Mobile and adaptability to existing projects and code architectures, focusing on integrated solutions and understanding of product requirements and technical constraints. Key Highlights: 1. VR and/or Mobile experience 2. Adaptability to projects and code architectures 3. Focus on integrated solutions and understanding of product requirements Adaptability to existing projects VR and/or Mobile experience Adaptability to different "styles" (architectures) of code within the same project Understanding of product requirements / product rules to be respected Understanding of technical constraints (not only due to technologies (Mobile and VR), but also due to our products (intense real-time graphical demand from the anatomical atlas)) Additive working approach (proposing solutions that integrate with our existing product, without depending on rebuilding the project from scratch to meet large-scale requirements) Technical seniority, at least sufficient to understand what we already have and build upon it with new solutions Basic to intermediate knowledge of 3D (meshes, materials, textures) to facilitate communication with our CG team Experience/affinity with "serious games", simulators, non-game applications Hybrid: 2 days per week in the office **Requirements:** Adaptability to existing projects VR and/or Mobile experience Adaptability to different "styles" (architectures) of code within the same project Understanding of product requirements / product rules to be respected Understanding of technical constraints (not only due to technologies (Mobile and VR), but also due to our products (intense real-time graphical demand from the anatomical atlas)) Additive working approach (proposing solutions that integrate with our existing product, without depending on rebuilding the project from scratch to meet large-scale requirements) Technical seniority, at least sufficient to understand what we already have and build upon it with new solutions Basic to intermediate knowledge of 3D (meshes, materials, textures) to facilitate communication with our CG team Experience/affinity with "serious games", simulators, non-game applications Hybrid: 2 days per week in the office


