Description
Job Summary:
This role involves delivering theoretical and practical classes in game development, mentoring projects and portfolios, adapting instruction to students' skill levels, and staying updated with industry trends.
Key Responsibilities:
1. Deliver theoretical and practical classes in game development.
2. Lead hands-on projects with students, including game creation in Unity.
3. Guide students in developing industry-ready portfolios.
* Deliver theoretical and practical classes following course materials (Modeling, Texturing, Animation, Programming, Unity, and 2D Art)
* Lead hands-on projects with students: low-poly characters, props, environments, and full game assembly in Unity
* Monitor and evaluate individual and group assignments assigned per chapter
* Guide portfolio development for students, including market-ready assets
* Adapt language and pace according to class level (beginner to intermediate)
* Stay updated with gaming industry trends and 3D pipeline tools
**Address**: Centro \- Blumenau/SC
**Working Hours**: 1:00 PM to 9:20 PM (Monday to Saturday)
Requirements
* Practical experience with tools \- low-poly modeling, props, environment creation, and full game assembly in Unity
* Knowledge in game development, especially in 3D Modeling, Texturing, Animation, Unity, Programming, and 2D Art.
* A pedagogical professional with strong communication skills and teaching aptitude \- will work directly with students in both theoretical and practical classes.
Benefits
* Transportation Allowance
* Meal Allowance (R$28.00 per day)
* SESC Membership
* Commission
Compensation: R$2\.000,00 \- R$2\.500,00 per month
Work Location: On-site